
Kitten WhispMurmur
Pator Tech School Minmatar Republic
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Posted - 2016.07.03 00:49:22 -
[1] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Problem 1. Docking animation is making me ill. Literally This is the same kind of visual movement that the new camera caused with triggering my vertigo. I've managed to tweak the camera to the point where I'm not fighting down nausea as much, but the docking does not come with settings I could tweak. Docking and basically re-docking on each ship change while trying to keep my drink internally is not my idea of a fun evening playing video games.
Problem 2. At undock the slow pan out and turn messes with my depth perception AND where I've set the zoom for that ship for distance from 'me'. Trying to short circuit this 'nice shiny looking' effect causes all kinds of bad words to escape when that borks up the zoom point I set and now have to chase down again. This is not where I want to use my mouse fidgeting habit. There are better places in the game to mouse over and over.
Problem 3. Too Slow!!!! Just like the delay on target destroyed gave me trouble with picking my next target (it went away when the damned Gong! left, thank the Spirits) this slow ponderous dock and undock animation takes too long. If I'm docking and undocking regularly, I'm kind of in a hurry to get to my next content contribution to the game. I don't have the patience to wait for a slow pan and scan each and every time, just to look 'kewl'. I got things to pew.
The feedback from SISI was not all smiles and roses. The same types of feedback on several pet projects that made it live to TQ, and then were either grudgingly given settings or an on/off toggle or flat out removed. My question is thus:
Why do we have to rant and yell on the general feedback thread of a release or expansion, to get the changes in place that were suggested in a much more polite tone to a SISI feedback thread but were left off or ignored in comparison of some overarching 'Vision' we, the paying customers, are balking against?
Sheesh. Just give an on/off toggle on this undock/dock animation and call it a win for everyone. Because for the life of my clones, I cannot see how having that choice would somehow break another vital part of upcoming releases and expansions. This is a nice to have. Some of us don't want to have it.
I would rather have kept the ingame browser and ditched this, than lose that option and get the dock/undock of ponderous vertigo triggering time wasting animation. Perhaps programming resources were prioritized differently than optimal for pleased (non-irate) customer responses.
>Kitten |